CONCEPT ART | ILLUSTRATION
Veronica gallego
PORTFOLIO
PORTFOLIO
PORTFOLIO
[Some of the illustrations lead to links in the caption containing the full project or progress images]
SAM
WACKY RACES
Concept of a new Wacky Races character for a hypothetical special episode.
She is an energetic gardener who works in collaboration with Beems, the beekeeper of the garden that would later race with her.SYNOPSIS
While tearing through the countryside, the Wacky Racers leave a trail of chaos in Sam and Beems' beloved garden. Furious, Sam teams up with Beems and challenges the racers to an unexpected showdown: if Sam and Beems win, the racers must promise never to barrel through their garden again. Will nature triumph over nitro?
KING ARTHUR
CAMELOT REIMAGINED
Character and prop concept for a hypothetical fantasy play. It reimagines King Arthur of Camelot in a fantasy setting with a functional, wearable costume design and props.
The design follows the lore of Arthur being unable to take off his full suit of armor after claiming the Excalibur sword.
SAND SCAMPER
PERSONAL GAME PROJECT
Sand Scamper was my first game where I was in charge of all aspects (programming and art). It was made in Game Maker as a final class assignment in Game Development and Graphics.
The game is a 2D platformer created from a character concept prompt of a young thief. The gameplay itself is minimal, moving and jumping to avoid enemies and reach the end of the level. There are two levels, a start screen, and an end screen for the game.
Below you can see the full gameplay, screenshots, and the technical art in terms of UI, animations, assets, and character concepts!
Gameplay
MORTE EN TROMP L'OEIL
DETECTIVE NARRATIVE
Concept created for a hypothetical French detective novel/graphic novel. The plot elements were generated as per project instructions. The detective is investigting a murder in a museum that was falsely disguised as a suicide by one of the cleaning ladies.
The project includes turnaround sketches for the two main characters, a spread illustration of a key point of the story, and a graphic book cover design for the novel.
CLIFFSIDE TOWN
COLONIAL SETTLEMENT
Isometric to immersive view of a settlement under Spanish colonial and Mission Revival influences in architecture.
It explores the possibility of a cliffside community and means of survival, specifically for water supply.
UNDERGROUND BOXING RING
SPACE REIMAGINED
Concept for an underground boxing ring laid out based on a real space. It is an exploration of mood and camera placement.
THE MINOTAUR CEREMONY
CULT NARRATIVE
Keyframe illustration, character design, and storyboard/animatic project for a narrative surrounding a cult leader feeding its followers off of a minotaur's soul essence, all represented by glowing circles.
The Storyboard and animatic follow the narrative before the ceremony in the illustration takes placeSYNOPSIS
A cult member meets the leader to announce the preparations are ready, but he looks nervous. The leader reassures him and formally welcomes him to the cult.

THE GREAT BLUE HERON
FIELD NOTES
Scientific illustration based on the visual appeal of field notes to act as an informational poster about the great blue herons.
LATE NIGHT DRIVE THRU
MATTE ILLUSTRATION
Imagined under the theme "Sci Fi Fast Food Drive Thru"
THE HERBALIST
FANTASY GAME CONCEPT
Visual development project for a medieval fantasy indie game (in development), including banner illustration, character concept art, environment concept art, and 3D environment.
The project was made under a deadline for gallery exhibition purposes.
DUSK
48 HOUR GAME JAM
3D Puzzle videogame completed for the 2024 Fall 49er Game Jam in collaboration with programmers Lily Best and Ryder Anderson
Dusk was #1 best game in art, and #3 best game overallSYNOPSIS
The air is still dying.
I managed to find a way to purify the air with a mechanism I set up in my old cabins. I don't know for how long I'll be able to keep this up without getting infected by the glorps.
I need to make sure to set up the purifiers at dusk, before it's too late.
. . . Just another day of solitude.> You can play Dusk here
THE CROW
2 WEEK GAME JAM
Platformer shooter videogame completed for the 2024 Fall 49er Game Jam in collaboration with programmer Lily Best
The Crow was #1 best game in artSYNOPSIS
The Crow is widely known for being among the most daring and respectable pirates in the vast ocean of space, but recent events tainted him with the lust for revenge.
What legacy will the little space pirate leave behind? One of peace, or one of destruction?> You can play The Crow here
RTS CONCEPT
GAME JAM IDEA
First idea for the 2024 Fall 49er Game Jam before The Crow
It follows a stylized crow settlement game within the single player, base-building, RTS genre
MARTA GREAVES
HOPETOWN FAN CONCEPT
Marta Greaves is a hypothetical character concept for Hopetown, an RPG currently being developed by Longdue Games.
This fan exploration follows the mining motifs of the world and a take on a potential character for it:Marta has been with the mining town’s medical tent for longer than she can remember- she has seen too much and holds it all close to the chest. She is sardonic, no-nonsense, and wickedly observant, and her voice is dry as over-mined dust. Marta was the first to treat the survivors brought up from the shaft on the day of the incident, but there was someone important whom she couldn't save...This concept includes turns for the character, a 2d concept for a potential 3d model, and a dialogue bust illustration.

hello hello!_____
ABOUT ME
VERONICA GALLEGO
Hi! I am a Cuban artist based in North Carolina.
I graduated with a Bachelor of Fine Arts degree with a concentration in Illustration at the University of North Carolina in Charlotte.My specialization is in Concept Art and Illustration for the entertainment industry, and I have a a background as a 3D Texture Artist in video games. My passion lies in world-building and storytelling through visual design and stylization.You can see more of my work in the platforms above!
I am commonly known in social media platforms as pirypong.
SKILLS
Concept Art
Character Design
Environment design
Prop Design
Illustration
Texture Painting
SOFTWARE
Clip Studio Paint
Photoshop
Substance Painter
Blender
INTERNSHIPS
INTERN AT MCCOLL CENTER
Charlotte, NC
August 2024 – December 2024• Assisted with art handling and installation
• Helped the programs department set up, prepare, and facilitate workshops and other programs
• Worked alongside Artists in Residence and Studio Artists on projects
• Compiled all previous Artists in Residence and their recent exhibitions
VIDEO GAME ARTIST AT UNSCROLLED
Remote
September 2022 – September 2023• Worked as the main texture artist for 3D characters
• Created a step-by-step guide to aid texture artists with the software, workflow, and style of the game
• Animated small 2D props with Grease Pencil in Blender
• Collaborated with concept artists, 3D modelers, and other experts in the industry
• Discussed issues, progress, and design recommendations with the Art Team Leads
• Provided alternatives to final products within the Art Director's vision
COMMISSIONS
INDIVIDUAL COMMISSION WORKS
Remote
October 2020 – Present• Create tailored works for individual clients
• Work in the areas of illustration, animation, character design, character sheets, and character pin ups per request
• Meet deadlines and work revisions with new and recurring clients
SELECTED EXHIBITIONS
SENIOR EXHIBTION
University of North Carolina at Charlotte, NC
Spring 202557TH ANNUAL JURIED STUDENT EXHIBITION
University of North Carolina at Charlotte, NC
Spring 202556TH ANNUAL JURIED STUDENT EXHIBITION
University of North Carolina at Charlotte, NC
Spring 2024SOLO SHOW
South Piedmont Community College, NC
Spring 2023
EDUCATION
BACHELORS, UNIVERSITY OF NORTH CAROLINA AT CHARLOTTE, NC
August 2023 – May 2025ASSOCIATE OF FINE ARTS, SOUTH PIEDMONT COMMUNITY COLLEGE, NC
August 2023 – May 2025

hello hello!_____-
CONTACT ME
VERONICA GALLEGO